/** #***************************************************************************** # @file table.go # @author MakerYang(https://www.makeryang.com) # @statement 免费课程配套开源项目,任何形式收费均为盗版 #***************************************************************************** */ package GameServerData import ( "Game/framework/database" "Game/framework/utils" ) var TableName = "game_server_data" type Data struct { ServerId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:server_id"` ServerName string `gorm:"column:server_name"` ServerStatus int `gorm:"column:server_status"` Database.DefaultField } type Return struct { Token string `json:"token"` ServerName string `json:"server_name"` } func ReturnData(dataStruct *Data) Return { data := Return{} if dataStruct.ServerId > 0 { data.Token = Utils.EncodeId(32, dataStruct.ServerId) data.ServerName = dataStruct.ServerName } return data }