package Utils import ( "Game/framework/config" "github.com/speps/go-hashids" ) func EncodeId(len int, id ...int) string { hd := hashids.NewData() hd.Salt = Config.Get.Hash.Salt hd.MinLength = len h := hashids.NewWithData(hd) e, _ := h.Encode(id) return e } func DecodeId(len int, encodedId string) ([]int, error) { hd := hashids.NewData() hd.Salt = Config.Get.Hash.Salt hd.MinLength = len h := hashids.NewWithData(hd) d, err := h.DecodeWithError(encodedId) if err != nil { return nil, err } return d, nil }