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- package Utils
- import (
- "Game/framework/config"
- "github.com/speps/go-hashids"
- )
- func EncodeId(len int, id ...int) string {
- hd := hashids.NewData()
- hd.Salt = Config.Get.Hash.Salt
- hd.MinLength = len
- h := hashids.NewWithData(hd)
- e, _ := h.Encode(id)
- return e
- }
- func DecodeId(len int, encodedId string) ([]int, error) {
- hd := hashids.NewData()
- hd.Salt = Config.Get.Hash.Salt
- hd.MinLength = len
- h := hashids.NewWithData(hd)
- d, err := h.DecodeWithError(encodedId)
- if err != nil {
- return nil, err
- }
- return d, nil
- }
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