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- #*****************************************************************************
- # @file global.gd
- # @author MakerYang(https://www.makeryang.com)
- # @statement 免费课程配套开源项目,任何形式收费均为盗版
- #*****************************************************************************
- extends Node
- # 初始化数据结构
- var data = {
- "varsion": "1.0.0",
- "mode": "",
- "server": {
- "port": 9000,
- "address": "game.makeryang.com"
- },
- "account": {
- "token": ""
- }
- }
- func _ready() -> void:
- # 限制窗口最小尺寸
- DisplayServer.window_set_min_size(Vector2(1280, 720))
- # 服务器模式检测
- if OS.has_feature("dedicated_server"):
- print("[服务器模式]")
- data["mode"] = "server"
- var error = Server.create_server()
- if error != OK:
- printerr("[服务器创建失败]")
- else:
- print("[客户端模式]")
- data["mode"] = "client"
- Request.on_server_ping()
- var error = Client.create_client()
- if error == OK:
- print("[服务器连接成功]")
- else:
- printerr("[服务器连接失败]")
- # 是否为服务器模式
- func is_server() -> bool:
- var server = false
- if data["mode"] == "server":
- server = true
- return server
- # 获取服务器端口
- func get_server_port() -> int:
- return data["server"]["port"]
- # 获取服务器IP
- func get_server_ip() -> String:
- return data["server"]["ip"]
- # 获取服务器端口
- func get_server_address() -> String:
- return data["server"]["address"]
- # 获取用户Token
- func get_account_token() -> String:
- return data["account"]["token"]
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