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- /**
- #*****************************************************************************
- # @file table.go
- # @author MakerYang(https://www.makeryang.com)
- # @statement 免费课程配套开源项目,任何形式收费均为盗版
- #*****************************************************************************
- */
- package GameLevelData
- import (
- "Game/framework/database"
- )
- var TableName = "game_level_data"
- type Data struct {
- LevelId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:level_id"`
- LevelServerId int `gorm:"column:level_server_id"`
- LevelCareer string `gorm:"column:level_career"`
- LevelName string `gorm:"column:level_name"`
- LevelMin int `gorm:"column:level_min"`
- LevelMax int `gorm:"column:level_max"`
- LevelLifeValue int `gorm:"column:level_life_value"`
- LevelMagicValue int `gorm:"column:level_magic_value"`
- LevelStatus int `gorm:"column:level_status"`
- Database.DefaultField
- }
- type Return struct {
- LevelCareer string `json:"level_career"`
- LevelName string `json:"level_name"`
- LevelMin int `json:"level_min"`
- LevelMax int `json:"level_max"`
- LevelLifeValue int `json:"level_life_value"`
- LevelMagicValue int `json:"level_magic_value"`
- }
- func ReturnData(dataStruct *Data) Return {
- data := Return{}
- if dataStruct.LevelId > 0 {
- data.LevelCareer = dataStruct.LevelCareer
- data.LevelName = dataStruct.LevelName
- data.LevelMin = dataStruct.LevelMin
- data.LevelMax = dataStruct.LevelMax
- data.LevelLifeValue = dataStruct.LevelLifeValue
- data.LevelMagicValue = dataStruct.LevelMagicValue
- }
- return data
- }
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