Jelajahi Sumber

Update viewport scaling demo to 4.x

The 3d_scaling demo was updated to use the built-in 3D scaling mechanisms
in the Forward+ and Mobile renderer (Compatibility in 4.3).

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Ryan Roden-Corrent 1 tahun lalu
induk
melakukan
722bd11689

+ 9 - 13
viewport/3d_scaling/README.md

@@ -1,19 +1,15 @@
-# 3D Viewport Scaling
+# 3D Resolution Scaling
 
-This demo shows how to scale the 3D viewport rendering without affecting 2D
-elements such as the HUD. It also demonstrates how to toggle filtering on a
-viewport. This technique can be useful in 2D games as well. For instance, it can
-be used to have a "pixel art" viewport for the main game area and a
-non-pixel-art viewport for HUD elements.
+This demo shows how to downscale the 3D resolution without affecting 2D
+elements, to improve performance without making the UI blurry.
 
-Language: GDScript
-
-Renderer: GLES 2
+See [Resolution scaling](https://docs.godotengine.org/en/stable/tutorials/3d/resolution_scaling.html)
+in the documentation for details.
 
-Check out this demo on the asset library: https://godotengine.org/asset-library/asset/586
+Language: GDScript
 
-## Screenshots
+Renderer: Forward+
 
-![Screenshot](screenshots/high.png)
+## Screenshot
 
-![Screenshot](screenshots/low.png)
+![3D Resolution Scaling](screenshots/3d_scaling.webp)

+ 97 - 2
viewport/3d_scaling/cubes.tscn

@@ -1,10 +1,80 @@
-[gd_scene load_steps=2 format=3 uid="uid://bbnebk7xoaoto"]
+[gd_scene load_steps=14 format=3 uid="uid://bbnebk7xoaoto"]
+
+[sub_resource type="Gradient" id="Gradient_20ov5"]
+offsets = PackedFloat32Array(0, 0.269231, 0.538462, 1)
+colors = PackedColorArray(0, 0, 0, 1, 0.211332, 0.268774, 0.382711, 1, 0.248048, 0.560964, 0.645926, 1, 1, 1, 1, 1)
+
+[sub_resource type="FastNoiseLite" id="FastNoiseLite_ja65t"]
+fractal_type = 2
+fractal_gain = 0.333
+
+[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gdmpo"]
+height = 256
+seamless = true
+color_ramp = SubResource("Gradient_20ov5")
+noise = SubResource("FastNoiseLite_ja65t")
+
+[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_me6gu"]
+panorama = SubResource("NoiseTexture2D_gdmpo")
+
+[sub_resource type="Sky" id="Sky_5j6vf"]
+sky_material = SubResource("PanoramaSkyMaterial_me6gu")
+
+[sub_resource type="Environment" id="Environment_0v44j"]
+background_mode = 2
+sky = SubResource("Sky_5j6vf")
+tonemap_mode = 2
+tonemap_white = 6.0
+
+[sub_resource type="Gradient" id="Gradient_1dao0"]
+
+[sub_resource type="FastNoiseLite" id="FastNoiseLite_y7cc2"]
+frequency = 0.001
+fractal_type = 2
+fractal_lacunarity = 3.0
+fractal_gain = 1.4
+fractal_weighted_strength = 0.25
+domain_warp_enabled = true
+domain_warp_type = 2
+
+[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_42rpi"]
+seamless = true
+color_ramp = SubResource("Gradient_1dao0")
+noise = SubResource("FastNoiseLite_y7cc2")
+
+[sub_resource type="FastNoiseLite" id="FastNoiseLite_rxfm5"]
+frequency = 0.001
+fractal_type = 2
+fractal_octaves = 2
+fractal_lacunarity = 3.0
+fractal_gain = 1.4
+fractal_weighted_strength = 0.25
+domain_warp_enabled = true
+domain_warp_type = 2
+
+[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gwux6"]
+seamless = true
+as_normal_map = true
+bump_strength = 10.0
+color_ramp = SubResource("Gradient_1dao0")
+noise = SubResource("FastNoiseLite_rxfm5")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sany7"]
+albedo_texture = SubResource("NoiseTexture2D_42rpi")
+normal_enabled = true
+normal_texture = SubResource("NoiseTexture2D_gwux6")
+uv1_scale = Vector3(6, 4, 1)
+texture_filter = 5
 
 [sub_resource type="BoxMesh" id="1"]
+material = SubResource("StandardMaterial3D_sany7")
 size = Vector3(2, 2, 2)
 
 [node name="Cubes" type="Node3D"]
 
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_0v44j")
+
 [node name="MeshInstance1" type="MeshInstance3D" parent="."]
 mesh = SubResource("1")
 
@@ -12,11 +82,36 @@ mesh = SubResource("1")
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1)
 mesh = SubResource("1")
 
+[node name="MeshInstance3" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
+mesh = SubResource("1")
+
+[node name="MeshInstance4" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -1)
+mesh = SubResource("1")
+
+[node name="MeshInstance5" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
+mesh = SubResource("1")
+
+[node name="MeshInstance6" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, -1)
+mesh = SubResource("1")
+
+[node name="MeshInstance7" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0)
+mesh = SubResource("1")
+
+[node name="MeshInstance8" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1)
+mesh = SubResource("1")
+
 [node name="Camera3D" type="Camera3D" parent="."]
 transform = Transform3D(0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806)
 fov = 74.0
 
 [node name="OmniLight3D" type="OmniLight3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1)
+light_energy = 3.0
 shadow_enabled = true
-shadow_bias = 0.08
+shadow_bias = 0.02

+ 0 - 10
viewport/3d_scaling/default_env.tres

@@ -1,10 +0,0 @@
-[gd_resource type="Environment" load_steps=3 format=3 uid="uid://gvgtl0xxtewa"]
-
-[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fikmw"]
-
-[sub_resource type="Sky" id="1"]
-sky_material = SubResource("ProceduralSkyMaterial_fikmw")
-
-[resource]
-background_mode = 2
-sky = SubResource("1")

+ 22 - 30
viewport/3d_scaling/hud.gd

@@ -1,42 +1,34 @@
 extends Control
 
-# The 3D viewport's scale factor. For instance, 1.0 is full resolution,
-# 0.5 is half resolution and 2.0 is double resolution. Higher values look
-# sharper but are slower to render. Values above 1 can be used for supersampling
-# (SSAA), but filtering must be enabled for supersampling to work.
-var scale_factor = 1.0
-
-@onready var viewport_container = $SubViewportContainer
-@onready var viewport = $SubViewportContainer/SubViewport
+
+# The 3D viewport's shrink factor. For instance, 1 is full resolution,
+# 2 is half resolution and 4 is quarter resolution. Lower values look
+# sharper but are slower to render.
+var scale_factor = 1
+var filter_mode = Viewport.SCALING_3D_MODE_BILINEAR
+
+@onready var viewport = get_tree().root
 @onready var scale_label = $VBoxContainer/Scale
 @onready var filter_label = $VBoxContainer/Filter
 
-func _ready():
-	viewport_container.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
 
-	# Required to change the 3D viewport's size when the window is resized.
-	viewport.size_changed.connect(self._root_viewport_size_changed)
+func _ready():
+	viewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
 
 
 func _unhandled_input(event):
 	if event.is_action_pressed("cycle_viewport_resolution"):
-		scale_factor = wrapf(scale_factor + 0.25, 0.25, 2.25)
-		viewport.size = get_viewport().size * scale_factor
-		scale_label.text = "Scale: %s%%" % str(scale_factor * 100)
+		scale_factor = wrapi(scale_factor + 1, 1, 5)
+		viewport.scaling_3d_scale = 1.0 / scale_factor
+		scale_label.text = "Scale: %3.0f%%" % (100.0 / scale_factor)
 
 	if event.is_action_pressed("toggle_filtering"):
-		# Toggle the Filter flag on the ViewportTexture.
-		if viewport_container.texture_filter == CanvasItem.TEXTURE_FILTER_LINEAR:
-			viewport_container.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
-			filter_label.text = "Filter: Disabled"
-		else:
-			viewport_container.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
-			filter_label.text = "Filter: Enabled"
-
-
-# Called when the root's viewport size changes (i.e. when the window is resized).
-# This is done to handle multiple resolutions without losing quality.
-func _root_viewport_size_changed():
-	# The viewport is resized depending on the window height.
-	# To compensate for the larger resolution, the viewport sprite is scaled down.
-	viewport.size = get_viewport().size * scale_factor
+		filter_mode = wrapi(filter_mode + 1, Viewport.SCALING_3D_MODE_BILINEAR, Viewport.SCALING_3D_MODE_MAX) as Viewport.Scaling3DMode
+		viewport.scaling_3d_mode = filter_mode
+		filter_label.text = (
+				ClassDB.class_get_enum_constants("Viewport", "Scaling3DMode")[filter_mode]
+						.capitalize()
+						.replace("3d", "3D")
+						.replace("Mode", "Mode:")
+						.replace("Fsr", "FSR")
+		)

+ 15 - 21
viewport/3d_scaling/hud.tscn

@@ -10,48 +10,42 @@ layout_mode = 3
 anchors_preset = 15
 anchor_right = 1.0
 anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
 theme = SubResource("2")
 script = ExtResource("3")
 
-[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
-texture_filter = 1
-anchors_preset = 15
-anchor_right = 1.0
-anchor_bottom = 1.0
-stretch = true
-
-[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
-handle_input_locally = false
-size = Vector2i(1152, 648)
-render_target_update_mode = 4
-
-[node name="Cubes" parent="SubViewportContainer/SubViewport" instance=ExtResource("2")]
+[node name="Cubes" parent="." instance=ExtResource("2")]
 
 [node name="Help" type="Label" parent="."]
-anchors_preset = 2
+layout_mode = 0
 anchor_top = 1.0
 anchor_bottom = 1.0
 offset_left = 16.0
 offset_top = -106.0
 offset_right = 554.0
 offset_bottom = -16.0
+theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
+theme_override_constants/outline_size = 4
 text = "This text will always render at the native resolution.
 Press Space to adjust the 3D viewport's resolution scaling.
-Press Enter to toggle filtering."
+Press Enter to cycle filtering modes."
 
 [node name="VBoxContainer" type="VBoxContainer" parent="."]
+layout_mode = 0
 offset_left = 16.0
 offset_top = 16.0
 offset_right = 124.0
 offset_bottom = 76.0
 
 [node name="Scale" type="Label" parent="VBoxContainer"]
-offset_right = 111.0
-offset_bottom = 26.0
+layout_mode = 2
+theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
+theme_override_constants/outline_size = 4
 text = "Scale: 100%"
 
 [node name="Filter" type="Label" parent="VBoxContainer"]
-offset_top = 30.0
-offset_right = 111.0
-offset_bottom = 56.0
-text = "Filter: Enabled"
+layout_mode = 2
+theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
+theme_override_constants/outline_size = 4
+text = "Scaling 3D Mode: Bilinear"

+ 4 - 4
viewport/3d_scaling/project.godot

@@ -18,7 +18,7 @@ be used to have a \"pixel art\" viewport for the main game area and a
 non-pixel-art viewport for HUD elements."
 config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 run/main_scene="res://hud.tscn"
-config/features=PackedStringArray("4.2")
+config/features=PackedStringArray("4.3")
 config/icon="res://icon.webp"
 
 [display]
@@ -30,15 +30,15 @@ window/stretch/aspect="expand"
 
 cycle_viewport_resolution={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 toggle_filtering={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 
 [rendering]
 
-environment/defaults/default_environment="res://default_env.tres"
+textures/default_filters/anisotropic_filtering_level=4

TEMPAT SAMPAH
viewport/3d_scaling/screenshots/3d_scaling.webp


TEMPAT SAMPAH
viewport/3d_scaling/screenshots/high.png


TEMPAT SAMPAH
viewport/3d_scaling/screenshots/low.png