Commit History

Author SHA1 Message Date
  Danil Alexeev 8ef5764b0d Rework "Grid-based Navigation with Astar" demo 1 year ago
  dev-gilbride 648befbf58 Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771) 1 year ago
  Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 1 year ago
  Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2 years ago
  Aaron Franke 7e129db12e Use "not" instead of the exclamation mark in GDScript files 3 years ago
  Aaron Franke 006309bd6f Many tweaks thanks to IAmActuallyCthulhu 4 years ago
  Aaron Franke 5f1905e0d6 Replace _input with _unhandled_input 4 years ago
  Aaron Franke 13f6e015bd Some changes to Astar code 4 years ago
  Aaron Franke b0e1cc0227 Update 2D navigation demos 4 years ago
  Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1 5 years ago
  Toshio Araki a6ce6dbf4c Updated 2D pathfinding for version 3.1 (#301) 5 years ago
  0ttoman d09cc6af8b checking array length beforehand 6 years ago
  Nathan 2c2c8e7e73 Add path-following character 6 years ago