Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) hai 1 ano
  Voylin 27af28d02c Tested and fixed Pong With GDScript for 4.0-dev %!s(int64=2) %!d(string=hai) anos
  Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script %!s(int64=2) %!d(string=hai) anos
  Aaron Franke 814909538f Update projects to Godot 3.3 %!s(int64=4) %!d(string=hai) anos
  Duroxxigar 3f8567f920 Created C# networked Pong %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 006309bd6f Many tweaks thanks to IAmActuallyCthulhu %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 4f5f0ec1a9 Update all Pong demos to Godot 3.1.2 and conform to style guides %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio a45b84a5ad Handle multiple resolutions in most demos %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1 %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 8f6370f13d New pong demo that uses Godot as intended, erased old one. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 097eedbc73 Port 2D demos to TSCN/TRES formats %!s(int64=8) %!d(string=hai) anos