Commit History

Autor SHA1 Mensaxe Data
  Danil Alexeev 8ef5764b0d Rework "Grid-based Navigation with Astar" demo hai 1 ano
  dev-gilbride 648befbf58 Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771) hai 1 ano
  Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) hai 1 ano
  Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script %!s(int64=2) %!d(string=hai) anos
  Aaron Franke 7e129db12e Use "not" instead of the exclamation mark in GDScript files %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 006309bd6f Many tweaks thanks to IAmActuallyCthulhu %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 5f1905e0d6 Replace _input with _unhandled_input %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 13f6e015bd Some changes to Astar code %!s(int64=4) %!d(string=hai) anos
  Aaron Franke b0e1cc0227 Update 2D navigation demos %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1 %!s(int64=5) %!d(string=hai) anos
  Toshio Araki a6ce6dbf4c Updated 2D pathfinding for version 3.1 (#301) %!s(int64=5) %!d(string=hai) anos
  0ttoman d09cc6af8b checking array length beforehand %!s(int64=6) %!d(string=hai) anos
  Nathan 2c2c8e7e73 Add path-following character %!s(int64=6) %!d(string=hai) anos