Historique des commits

Auteur SHA1 Message Date
  Danil Alexeev 8ef5764b0d Rework "Grid-based Navigation with Astar" demo il y a 1 an
  dev-gilbride 648befbf58 Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771) il y a 1 an
  Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) il y a 1 an
  Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script il y a 2 ans
  Aaron Franke 7e129db12e Use "not" instead of the exclamation mark in GDScript files il y a 3 ans
  Aaron Franke 006309bd6f Many tweaks thanks to IAmActuallyCthulhu il y a 4 ans
  Aaron Franke 5f1905e0d6 Replace _input with _unhandled_input il y a 4 ans
  Aaron Franke 13f6e015bd Some changes to Astar code il y a 4 ans
  Aaron Franke b0e1cc0227 Update 2D navigation demos il y a 4 ans
  Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1 il y a 5 ans
  Toshio Araki a6ce6dbf4c Updated 2D pathfinding for version 3.1 (#301) il y a 5 ans
  0ttoman d09cc6af8b checking array length beforehand il y a 6 ans
  Nathan 2c2c8e7e73 Add path-following character il y a 6 ans