Danil Alexeev
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8ef5764b0d
Rework "Grid-based Navigation with Astar" demo
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il y a 1 an |
dev-gilbride
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648befbf58
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771)
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il y a 1 an |
Hugo Locurcio
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1d5184e235
Update most demos for Godot 4.0.beta10 (#782)
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il y a 1 an |
Aaron Franke
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bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
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il y a 2 ans |
Aaron Franke
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7e129db12e
Use "not" instead of the exclamation mark in GDScript files
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il y a 3 ans |
Aaron Franke
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006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
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il y a 4 ans |
Aaron Franke
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5f1905e0d6
Replace _input with _unhandled_input
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il y a 4 ans |
Aaron Franke
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13f6e015bd
Some changes to Astar code
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il y a 4 ans |
Aaron Franke
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b0e1cc0227
Update 2D navigation demos
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il y a 4 ans |
Rémi Verschelde
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faae60ac2f
Port 2D demos to Godot 3.1
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il y a 5 ans |
Toshio Araki
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a6ce6dbf4c
Updated 2D pathfinding for version 3.1 (#301)
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il y a 5 ans |
0ttoman
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d09cc6af8b
checking array length beforehand
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il y a 6 ans |
Nathan
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2c2c8e7e73
Add path-following character
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il y a 6 ans |