Commit History

Autor SHA1 Mensaxe Data
  Aaron Franke 5566c748c2 Update several 3D demos to Godot 4 %!s(int64=2) %!d(string=hai) anos
  Aaron Franke cb52878006 Use StringName literals with Input methods %!s(int64=2) %!d(string=hai) anos
  Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script %!s(int64=2) %!d(string=hai) anos
  Aaron Franke 918a289ee2 Format files using updated file_format.sh %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 2ae60f3ac7 Many style fixes for the IK demo %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 2e681e132a IK demo: Fixed bug in FABRIK IK that would cause the right arm to freak out by changing the middle joint code. %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 59e85689ba IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg fd6e157596 Minor typo and style fixes for the IK demo %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 3dbd79217d Fixed GDScript IK demo so it works with Godot 3.2 %!s(int64=4) %!d(string=hai) anos
  Aaron Franke e5e20a57a1 [IK] Conform to the new GDScript style guide %!s(int64=4) %!d(string=hai) anos
  Aaron Franke f863ebe52c [IK] Refactor ik_fabrik.gd %!s(int64=5) %!d(string=hai) anos
  Aaron Franke 6a1fe3b48a [IK] Script fixes %!s(int64=5) %!d(string=hai) anos
  TwistedTwigleg 01abbff26d Changed a few things in the IK demo to make it work on Linux. %!s(int64=6) %!d(string=hai) anos