[gd_scene load_steps=5 format=3 uid="uid://bhcia8aeoa4cm"] [ext_resource type="Script" path="res://beach_cave.gd" id="1"] [ext_resource type="Texture2D" uid="uid://drndflsw6mug" path="res://ocean_beach.png" id="2"] [ext_resource type="Texture2D" uid="uid://dyslwppgvocgd" path="res://ocean_cave.png" id="3"] [sub_resource type="Environment" id="1"] background_mode = 3 ambient_light_sky_contribution = 0.0 glow_enabled = true glow_levels/3 = 0.0 glow_levels/4 = 1.0 glow_levels/7 = 1.0 glow_strength = 0.88 glow_bloom = 0.08 glow_blend_mode = 0 [node name="BeachCave" type="Node2D"] script = ExtResource("1") [node name="Beach" type="Sprite2D" parent="."] modulate = Color(2, 2, 2, 1) self_modulate = Color(2, 2, 2, 1) texture = ExtResource("2") centered = false region_enabled = true region_rect = Rect2(0, 0, 3840, 720) [node name="Cave" type="Sprite2D" parent="."] self_modulate = Color(0.233166, 0.221219, 0.23582, 1) scale = Vector2(1.2, 1) texture = ExtResource("3") centered = false [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("1") [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(540, 360) current = true [node name="Label" type="Label" parent="."] visible = false offset_left = 18.0 offset_top = 18.0 offset_right = 294.0 offset_bottom = 70.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "Drag left and right with the mouse G: Toggle glow map (lens dirt effect)"