[gd_scene load_steps=4 format=2] [ext_resource path="res://bowling_ball.png" type="Texture2D" id=1] [sub_resource type="PhysicsMaterial" id=1] bounce = 0.4 [sub_resource type="CircleShape2D" id=2] radius = 30.0 [node name="Ball" type="RigidDynamicBody2D"] physics_material_override = SubResource( 1 ) [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource( 2 )