[gd_scene load_steps=14 format=2] [ext_resource path="res://decorations/sparkle.png" type="Texture2D" id=1] [ext_resource path="res://decorations/candle.png" type="Texture2D" id=2] [ext_resource path="res://decorations/fire.png" type="Texture2D" id=3] [ext_resource path="res://decorations/glow.png" type="Texture2D" id=4] [sub_resource type="CanvasItemMaterial" id=1] particles_animation = true particles_anim_h_frames = 11 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id=2] offsets = PackedFloat32Array( 0, 0.625698, 1 ) colors = PackedColorArray( 1, 0.584314, 0, 1, 1, 0.84063, 0.226563, 1, 1, 0.584314, 0, 1 ) [sub_resource type="CanvasItemMaterial" id=3] blend_mode = 1 particles_animation = true particles_anim_h_frames = 8 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id=4] max_value = 0.3 _data = [ Vector2( 0, 0 ), 0.0, 1.36377, 0, 0, Vector2( 0.262376, 0.188182 ), 0.41974, 0.41974, 0, 0, Vector2( 1, 0.0295454 ), -1.06101, 0.0, 0, 0 ] [sub_resource type="Gradient" id=5] offsets = PackedFloat32Array( 0, 0.435754, 1 ) colors = PackedColorArray( 1, 0.351563, 0, 1, 0.895996, 0.745333, 0.230999, 1, 1, 0.426842, 0.0234375, 1 ) [sub_resource type="Gradient" id=12] offsets = PackedFloat32Array( 0, 0.100559, 0.234637, 0.480447, 0.603352, 1 ) colors = PackedColorArray( 0.714844, 0.714844, 0.714844, 1, 0.382813, 0.382813, 0.382813, 1, 0.601563, 0.601563, 0.601563, 1, 0.229687, 0.229687, 0.229687, 1, 0.0197581, 0.0197581, 0.0197581, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture2D" id=9] gradient = SubResource( 12 ) width = 128 height = 128 fill = 1 fill_from = Vector2( 0.5, 0.5 ) fill_to = Vector2( 0, 0 ) [sub_resource type="Gradient" id=13] offsets = PackedFloat32Array( 0.0111732, 0.843575 ) colors = PackedColorArray( 0.648926, 0.648926, 0.648926, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture2D" id=10] gradient = SubResource( 13 ) width = 800 height = 500 fill = 1 fill_from = Vector2( 0.5, 0.5 ) [node name="Node2D" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] light_mask = 128 position = Vector2( 0, -11 ) texture = ExtResource( 2 ) [node name="glow" type="CPUParticles2D" parent="Sprite2D"] modulate = Color( 1, 0.360784, 0.113725, 1 ) light_mask = 128 position = Vector2( -13, -33.244 ) scale = Vector2( 0.3, 0.5 ) amount = 1 lifetime = 0.8 texture = ExtResource( 4 ) gravity = Vector2( 0, 0 ) [node name="Fire" type="CPUParticles2D" parent="Sprite2D"] light_mask = 128 material = SubResource( 1 ) position = Vector2( -13, -35 ) scale = Vector2( 0.6, 0.6 ) amount = 1 lifetime = 0.8 texture = ExtResource( 3 ) gravity = Vector2( 0, 0 ) color_ramp = SubResource( 2 ) anim_speed = 1.0 [node name="Sparkle" type="CPUParticles2D" parent="Sprite2D"] light_mask = 128 material = SubResource( 3 ) position = Vector2( -13, -35 ) scale = Vector2( 0.6, 0.6 ) amount = 3 texture = ExtResource( 1 ) emission_shape = 1 emission_sphere_radius = 8.0 gravity = Vector2( 0, -80 ) angular_velocity = 1.0 tangential_accel = 49.54 scale_amount_curve = SubResource( 4 ) color_ramp = SubResource( 5 ) anim_speed = 1.0 [node name="flow front" type="CPUParticles2D" parent="Sprite2D"] modulate = Color( 0.94902, 1, 0, 1 ) light_mask = 128 position = Vector2( -13, -28.689 ) scale = Vector2( 0.25, 0.25 ) amount = 1 lifetime = 0.8 texture = ExtResource( 4 ) gravity = Vector2( 0, 0 ) [node name="Light2D2" type="PointLight2D" parent="."] light_mask = 2 position = Vector2( -15, -49 ) texture = SubResource( 9 ) color = Color( 1, 0.466667, 0.0352941, 1 ) energy = 2.0 range_height = 450.9 range_item_cull_mask = 145 shadow_buffer_size = 512 shadow_gradient_length = 30.0 shadow_item_cull_mask = 145 [node name="PointLight2D" type="PointLight2D" parent="."] light_mask = 2 texture = SubResource( 10 ) color = Color( 0.709804, 0.388235, 0.313726, 1 ) range_height = 901.9 range_item_cull_mask = 17 shadow_enabled = true shadow_gradient_length = 20.0 shadow_item_cull_mask = 17