[gd_scene load_steps=3 format=2] [ext_resource path="res://tileset/isotiles.png" type="Texture2D" id=1] [sub_resource type="OccluderPolygon2D" id=2] polygon = PackedVector2Array( 0, -100, -67, -68, -66, 0, -1, 33, 66, -2, 64, -67 ) [node name="TilesetEdit" type="Node2D"] [node name="Base" type="Sprite2D" parent="."] texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 28, 75, 135, 105 ) [node name="Base2" type="Sprite2D" parent="."] position = Vector2( 200, 0 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 221, 75, 135, 105 ) [node name="Wall" type="Sprite2D" parent="."] position = Vector2( 400, 0 ) texture = ExtResource( 1 ) offset = Vector2( 0, -32 ) region_enabled = true region_rect = Rect2( 28, 220, 140, 140 ) [node name="StaticBody2D" type="StaticBody2D" parent="Wall"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"] polygon = PackedVector2Array( -64, 0, 0, 32, 64, 0, 0, -32 ) [node name="LightOccluder2D" type="LightOccluder2D" parent="Wall"] visible = false occluder = SubResource( 2 ) [node name="Column" type="Sprite2D" parent="."] position = Vector2( 600, 0 ) texture = ExtResource( 1 ) offset = Vector2( 0, -32 ) region_enabled = true region_rect = Rect2( 259, 241, 55, 95 ) [node name="StaticBody2D" type="StaticBody2D" parent="Column"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"] position = Vector2( 2, 0 ) polygon = PackedVector2Array( -27, 7, -14, 20, 16, 20, 28, 4, 24, -12, 10, -22, -10, -22, -24, -12 ) [node name="Door1" type="Sprite2D" parent="."] position = Vector2( 800, 0 ) texture = ExtResource( 1 ) offset = Vector2( 0, -25 ) region_enabled = true region_rect = Rect2( 54, 426, 85, 110 ) [node name="StaticBody2D" type="StaticBody2D" parent="Door1"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"] polygon = PackedVector2Array( -24, 24, 40, -8, 24, -16, -40, 16 )