extends Test @export_range(1, 100) var height = 10 @export var box_size = Vector2(40.0, 40.0) @export var box_spacing = Vector2(0.0, 0.0) func _ready(): _create_pyramid() func _create_pyramid(): var root_node = $Pyramid var template_body = create_rigidbody_box(box_size, true) var pos_y = -0.5 * box_size.y - box_spacing.y for level in height: var level_index = height - level - 1 var num_boxes = 2 * level_index + 1 var row_node = Node2D.new() row_node.position = Vector2(0.0, pos_y) row_node.name = "Row%02d" % (level + 1) root_node.add_child(row_node) var pos_x = -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x) for box_index in range(num_boxes): var box = template_body.duplicate() box.position = Vector2(pos_x, 0.0) box.name = "Box%02d" % (box_index + 1) row_node.add_child(box) pos_x += box_size.x + box_spacing.x pos_y -= box_size.y + box_spacing.y template_body.queue_free()