extends Label func _process(_delta): var engine_name = "" match System.get_physics_engine(): System.PhysicsEngine.GODOT_PHYSICS: engine_name = "GodotPhysics 2D" System.PhysicsEngine.OTHER: var engine_setting = ProjectSettings.get_setting("physics/2d/physics_engine") engine_name = "Other (%s)" % engine_setting set_text("Physics engine: %s" % engine_name)