class_name CoinsCounter extends Panel var _coins_collected: int = 0 @onready var _coins_label := $Label as Label func _ready() -> void: _coins_label.set_text(str(_coins_collected)) ($AnimatedSprite2D as AnimatedSprite2D).play() func collect_coin() -> void: _coins_collected += 1 _coins_label.set_text(str(_coins_collected))