[gd_resource type="TileSet" load_steps=12 format=2] [ext_resource path="res://grid_movement/grid/tiles/actor.png" type="Texture2D" id=1] [ext_resource path="res://grid_movement/grid/tiles/obstacle.png" type="Texture2D" id=2] [ext_resource path="res://grid_movement/grid/tiles/object.png" type="Texture2D" id=3] [ext_resource path="res://grid_movement/grid/tiles/obstacle_grass.png" type="Texture2D" id=4] [ext_resource path="res://grid_movement/grid/tiles/obstacle_corner.png" type="Texture2D" id=5] [ext_resource path="res://grid_movement/grid/tiles/obstacle_corner_inward.png" type="Texture2D" id=6] [ext_resource path="res://grid_movement/grid/tiles/obstacle_edge.png" type="Texture2D" id=7] [ext_resource path="res://grid_movement/grid/tiles/obstacle_wall.png" type="Texture2D" id=8] [ext_resource path="res://grid_movement/grid/tiles/obstacle_wall_corner.png" type="Texture2D" id=9] [ext_resource path="res://grid_movement/grid/tiles/obstacle_corner_outward.png" type="Texture2D" id=10] [ext_resource path="res://grid_movement/grid/tiles/rock.png" type="Texture2D" id=11] [resource] 0/name = "Actor" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 64, 64 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 32, 32 ) 0/navigation_offset = Vector2( 32, 32 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "Obstacle" 1/texture = ExtResource( 2 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 0, 0, 64, 64 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 32, 32 ) 1/navigation_offset = Vector2( 32, 32 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "Object" 2/texture = ExtResource( 3 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 0, 0, 64, 64 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 32, 32 ) 2/navigation_offset = Vector2( 32, 32 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "obstacle_grass.png 3" 3/texture = ExtResource( 4 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 0, 0, 64, 64 ) 3/tile_mode = 0 3/occluder_offset = Vector2( 32, 32 ) 3/navigation_offset = Vector2( 32, 32 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 4/name = "obstacle_corner.png 4" 4/texture = ExtResource( 5 ) 4/tex_offset = Vector2( 0, 0 ) 4/modulate = Color( 1, 1, 1, 1 ) 4/region = Rect2( 0, 0, 64, 64 ) 4/tile_mode = 0 4/occluder_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 ) 4/shape_offset = Vector2( 0, 0 ) 4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 4/shape_one_way = false 4/shape_one_way_margin = 0.0 4/shapes = [ ] 4/z_index = 0 5/name = "obstacle_edge.png 5" 5/texture = ExtResource( 7 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 0, 0, 64, 64 ) 5/tile_mode = 0 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "obstacle_corner_inward.png 6" 6/texture = ExtResource( 6 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 0, 0, 64, 64 ) 6/tile_mode = 0 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "obstacle_wall.png 7" 7/texture = ExtResource( 8 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 0, 0, 64, 64 ) 7/tile_mode = 0 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 8/name = "obstacle_wall_corner.png 8" 8/texture = ExtResource( 9 ) 8/tex_offset = Vector2( 0, 0 ) 8/modulate = Color( 1, 1, 1, 1 ) 8/region = Rect2( 0, 0, 64, 64 ) 8/tile_mode = 0 8/occluder_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 ) 8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 8/shape_one_way = false 8/shape_one_way_margin = 0.0 8/shapes = [ ] 8/z_index = 0 9/name = "obstacle_corner_outward.png 9" 9/texture = ExtResource( 10 ) 9/tex_offset = Vector2( 0, 0 ) 9/modulate = Color( 1, 1, 1, 1 ) 9/region = Rect2( 0, 0, 64, 64 ) 9/tile_mode = 0 9/occluder_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 ) 9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 9/shape_one_way = false 9/shape_one_way_margin = 0.0 9/shapes = [ ] 9/z_index = 0 10/name = "rock.png 10" 10/texture = ExtResource( 11 ) 10/tex_offset = Vector2( 0, 0 ) 10/modulate = Color( 1, 1, 1, 1 ) 10/region = Rect2( 0, 0, 64, 64 ) 10/tile_mode = 0 10/occluder_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 ) 10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 10/shape_one_way = false 10/shape_one_way_margin = 0.0 10/shapes = [ ] 10/z_index = 0