[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://dlu6wo1aknvai"] [ext_resource type="Texture2D" uid="uid://b54eod3j4xx34" path="res://level/tileset/tiles_demo.png" id="1_sa5xi"] [sub_resource type="TileMapPattern" id="TileMapPattern_4pfkh"] tile_data = PackedInt32Array(0, 393217, 65538, 1, 327681, 65538) [sub_resource type="TileMapPattern" id="TileMapPattern_fatpo"] tile_data = PackedInt32Array(0, 327681, 2, 1, 393217, 2) [sub_resource type="TileMapPattern" id="TileMapPattern_hwg2d"] tile_data = PackedInt32Array(0, 262145, 0, 65536, 262145, 1, 131072, 262145, 2, 196608, 262145, 3) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v5kxh"] texture = ExtResource("1_sa5xi") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_left_corner = 0 0:0/0/terrains_peering_bit/left_side = 0 1:0/next_alternative_id = 2 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 1:0/1 = 1 1:0/1/flip_h = true 1:0/1/terrain_set = 0 1:0/1/terrain = 0 1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/1/physics_layer_0/angular_velocity = 0.0 1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/1/terrains_peering_bit/right_side = 0 1:0/1/terrains_peering_bit/bottom_right_corner = 0 1:0/1/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/next_alternative_id = 2 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8) 3:0/0/terrains_peering_bit/left_side = 0 3:0/1 = 1 3:0/1/flip_h = true 3:0/1/terrain_set = 0 3:0/1/terrain = 0 3:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/1/physics_layer_0/angular_velocity = 0.0 3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8, -16, 8) 3:0/1/terrains_peering_bit/right_side = 0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_left_corner = 0 0:1/0/terrains_peering_bit/left_side = 0 0:1/0/terrains_peering_bit/top_left_corner = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/next_alternative_id = 2 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/1 = 1 1:1/1/flip_h = true 1:1/1/terrain_set = 0 1:1/1/terrain = 0 1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/1/physics_layer_0/angular_velocity = 0.0 1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/1/terrains_peering_bit/right_side = 0 1:1/1/terrains_peering_bit/bottom_right_corner = 0 1:1/1/terrains_peering_bit/bottom_side = 0 1:1/1/terrains_peering_bit/top_side = 0 1:1/1/terrains_peering_bit/top_right_corner = 0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_left_corner = 0 5:1/0/terrains_peering_bit/left_side = 0 5:1/0/terrains_peering_bit/top_left_corner = 0 5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_right_corner = 0 7:1/next_alternative_id = 2 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_left_corner = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/1 = 1 7:1/1/flip_h = true 7:1/1/terrain_set = 0 7:1/1/terrain = 0 7:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/1/physics_layer_0/angular_velocity = 0.0 7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/1/terrains_peering_bit/right_side = 0 7:1/1/terrains_peering_bit/top_side = 0 7:1/1/terrains_peering_bit/top_right_corner = 0 1:2/next_alternative_id = 2 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/bottom_left_corner = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/1 = 1 1:2/1/flip_h = true 1:2/1/terrain_set = 0 1:2/1/terrain = 0 1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/1/physics_layer_0/angular_velocity = 0.0 1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/1/terrains_peering_bit/right_side = 0 1:2/1/terrains_peering_bit/bottom_right_corner = 0 1:2/1/terrains_peering_bit/bottom_side = 0 1:2/1/terrains_peering_bit/bottom_left_corner = 0 1:2/1/terrains_peering_bit/left_side = 0 1:2/1/terrains_peering_bit/top_side = 0 1:2/1/terrains_peering_bit/top_right_corner = 0 2:2/next_alternative_id = 2 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16) 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/bottom_left_corner = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/1 = 1 2:2/1/flip_h = true 2:2/1/terrain_set = 0 2:2/1/terrain = 0 2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/1/physics_layer_0/angular_velocity = 0.0 2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16) 2:2/1/terrains_peering_bit/right_side = 0 2:2/1/terrains_peering_bit/bottom_right_corner = 0 2:2/1/terrains_peering_bit/bottom_side = 0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/next_alternative_id = 2 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/probability = 0.0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_left_corner = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_left_corner = 0 5:2/0/terrains_peering_bit/top_side = 0 5:2/1 = 1 5:2/1/flip_h = true 5:2/1/terrain_set = 0 5:2/1/terrain = 0 5:2/1/probability = 0.0 5:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/1/physics_layer_0/angular_velocity = 0.0 5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:2/1/terrains_peering_bit/right_side = 0 5:2/1/terrains_peering_bit/bottom_right_corner = 0 5:2/1/terrains_peering_bit/bottom_side = 0 5:2/1/terrains_peering_bit/top_side = 0 5:2/1/terrains_peering_bit/top_right_corner = 0 6:2/next_alternative_id = 2 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/1 = 1 6:2/1/flip_h = true 6:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/1/physics_layer_0/angular_velocity = 0.0 2:3/next_alternative_id = 3 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/bottom_right_corner = 0 2:3/0/terrains_peering_bit/bottom_side = 0 2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 2:3/1 = 1 2:3/1/flip_h = true 2:3/1/terrain_set = 0 2:3/1/terrain = 0 2:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/1/physics_layer_0/angular_velocity = 0.0 2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:3/1/terrains_peering_bit/right_side = 0 2:3/1/terrains_peering_bit/bottom_right_corner = 0 2:3/1/terrains_peering_bit/bottom_side = 0 2:3/1/terrains_peering_bit/bottom_left_corner = 0 2:3/1/terrains_peering_bit/left_side = 0 2:3/1/terrains_peering_bit/top_side = 0 2:3/1/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_left_corner = 0 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/probability = 0.0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/probability = 0.25 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/bottom_right_corner = 0 5:3/0/terrains_peering_bit/bottom_side = 0 5:3/0/terrains_peering_bit/bottom_left_corner = 0 5:3/0/terrains_peering_bit/left_side = 0 [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/1 = SubResource("TileSetAtlasSource_v5kxh") pattern_0 = SubResource("TileMapPattern_4pfkh") pattern_1 = SubResource("TileMapPattern_fatpo") pattern_2 = SubResource("TileMapPattern_hwg2d")