[gd_scene load_steps=22 format=3 uid="uid://qutrkkh2f6j3"] [ext_resource type="Shader" path="res://shaders/outline.gdshader" id="1"] [ext_resource type="Texture2D" uid="uid://c3w5hecxtwqeh" path="res://godotea.png" id="2"] [ext_resource type="Shader" path="res://shaders/aura.gdshader" id="3"] [ext_resource type="Shader" path="res://shaders/blur.gdshader" id="4"] [ext_resource type="Shader" path="res://shaders/fatty.gdshader" id="5"] [ext_resource type="Shader" path="res://shaders/dropshadow.gdshader" id="6"] [ext_resource type="Shader" path="res://shaders/offsetshadow.gdshader" id="7"] [ext_resource type="Shader" path="res://shaders/silouette.gdshader" id="8"] [ext_resource type="Shader" path="res://shaders/glow.gdshader" id="9"] [ext_resource type="Shader" path="res://shaders/dissintegrate.gdshader" id="10"] [sub_resource type="ShaderMaterial" id="1"] shader = ExtResource("1") shader_parameter/outline_color = null shader_parameter/outline_width = null [sub_resource type="ShaderMaterial" id="2"] [sub_resource type="ShaderMaterial" id="3"] shader = ExtResource("1") shader_parameter/outline_color = null shader_parameter/outline_width = null [sub_resource type="ShaderMaterial" id="4"] shader = ExtResource("3") shader_parameter/aura_color = Color(0, 1, 0.486275, 1) shader_parameter/aura_width = null [sub_resource type="ShaderMaterial" id="5"] shader = ExtResource("4") shader_parameter/radius = 4.0 [sub_resource type="ShaderMaterial" id="6"] shader = ExtResource("5") shader_parameter/fattyness = 3.0 [sub_resource type="ShaderMaterial" id="7"] shader = ExtResource("6") shader_parameter/modulate = null shader_parameter/radius = null [sub_resource type="ShaderMaterial" id="8"] shader = ExtResource("7") shader_parameter/modulate = null shader_parameter/offset = null [sub_resource type="ShaderMaterial" id="9"] shader = ExtResource("8") shader_parameter/modulate = Color(0.858824, 0.317647, 0.701961, 1) [sub_resource type="ShaderMaterial" id="10"] shader = ExtResource("9") shader_parameter/amount = 0.25 shader_parameter/radius = 5.0 [sub_resource type="ShaderMaterial" id="11"] shader = ExtResource("10") shader_parameter/amount = 4.0 [node name="SpriteShaders" type="Node2D"] material = SubResource("1") position = Vector2(263.737, 179.444) scale = Vector2(0.3, 0.3) [node name="Normal" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("2") position = Vector2(-2.16144, 0) texture = ExtResource("2") [node name="Outline" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("3") position = Vector2(400, 0) texture = ExtResource("2") [node name="Aura" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("4") position = Vector2(800, 0) texture = ExtResource("2") [node name="Blur" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("5") position = Vector2(1200, 0) texture = ExtResource("2") [node name="Fatty" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("6") position = Vector2(1600, 0) texture = ExtResource("2") [node name="DropShadow" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("7") position = Vector2(0, 800) texture = ExtResource("2") [node name="OffsetShadow" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("8") position = Vector2(400, 800) texture = ExtResource("2") [node name="Silouette" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("9") position = Vector2(800, 800) texture = ExtResource("2") [node name="Glow" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("10") position = Vector2(1200, 800) texture = ExtResource("2") [node name="Disintegrate" type="Sprite2D" parent="."] texture_filter = 4 material = SubResource("11") position = Vector2(1600, 800) texture = ExtResource("2") region_rect = Rect2(141, 115, 39, 6) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(248, 120) current = true