@tool extends EditorPlugin func _enter_tree(): # Plugin Initialization here! add_custom_type("IK_LookAt", "Node3D", preload("ik_look_at.gd"), preload("ik_look_at.png")) add_custom_type("IK_FABRIK", "Node3D", preload("ik_fabrik.gd"), preload("ik_fabrik.png")) func _exit_tree(): # Plugin Clean-up here! remove_custom_type("IK_LookAt") remove_custom_type("IK_FABRIK")