[gd_scene load_steps=3 format=3 uid="uid://3gkujifjokqw"] [sub_resource type="PlaneMesh" id="1"] [sub_resource type="ConcavePolygonShape3D" id="2"] data = PackedVector3Array(-1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1) [node name="StaticBodyPlane" type="StaticBody3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0) mesh = SubResource( "1" ) [node name="CollisionShape" type="CollisionShape3D" parent="."] transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0) shape = SubResource( "2" )