[gd_resource type="StandardMaterial3D" format=3 uid="uid://be3ssftlblkjn"] [resource] resource_name = "player_glow" vertex_color_use_as_albedo = true albedo_color = Color(0.5, 1.25, 1.75, 1) roughness = 0.3 emission_enabled = true distance_fade_mode = 2 distance_fade_min_distance = 1.0 distance_fade_max_distance = 2.0