[gd_resource type="StandardMaterial3D" format=3 uid="uid://cmvnecqga07e5"] [resource] resource_name = "player_gray" vertex_color_use_as_albedo = true albedo_color = Color(0.665185, 0.665185, 0.665185, 1) metallic = 1.0 roughness = 0.8 distance_fade_mode = 2 distance_fade_min_distance = 1.0 distance_fade_max_distance = 2.0