[gd_resource type="SpatialMaterial" format=2] [resource] resource_name = "eye" params_cull_mode = 2 albedo_color = Color( 0.858824, 0.858824, 0.858824, 1 ) metallic = 0.05 metallic_specular = 1.0 roughness = 0.1 emission_enabled = true emission = Color( 0.254902, 0.254902, 0.27451, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false