[gd_resource type="SpatialMaterial" format=2] [resource] resource_name = "mob_eye" params_cull_mode = 2 albedo_color = Color( 0.760784, 0.113725, 0.188235, 1 ) metallic = 0.48 metallic_specular = 1.0 roughness = 0.25 emission_enabled = true emission = Color( 0.74902, 0.0784314, 0.0784314, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false