# Audio Device Changer This is a demo showing how the audio output device can be changed from Godot. Language: GDScript Renderer: GLES 2 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525 ## How does it work? It uses the `set_device()` method in [`AudioServer`](https://docs.godotengine.org/en/latest/classes/class_audioserver.html) to change the audio device. The list of devices is populated using `get_device_list()`. ## Screenshots ![Screenshot](screenshots/device_changer.png)