@tool @icon("res://marker/AxisMarker3D.svg") class_name AxisMarker3D extends Node3D func _process(_delta): var holder: Node3D = get_child(0).get_child(0) var cube: Node3D = holder.get_child(0) # "Hide" the origin vector if the AxisMarker is at (0, 0, 0) if position == Vector3(): holder.transform = Transform3D() cube.transform = Transform3D().scaled(Vector3.ONE * 0.0001) return holder.transform = Transform3D(Basis(), position / 2) holder.transform = holder.transform.looking_at(position, Vector3.UP) holder.transform = get_parent().global_transform * holder.transform cube.transform = Transform3D(Basis().scaled(Vector3(0.1, 0.1, position.length())))