[gd_scene load_steps=3 format=3 uid="uid://c5m3rogpaglk1"] [ext_resource type="Texture2D" uid="uid://bdomqql6y50po" path="res://brickfloor.png" id="1"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(48, 48) [node name="TileScene" type="Node2D"] [node name="Wall" type="Sprite2D" parent="."] position = Vector2(24, 24) texture = ExtResource("1") region_rect = Rect2(0, 0, 48, 48) [node name="StaticBody2D" type="StaticBody2D" parent="Wall"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"] shape = SubResource("1") [node name="Floor" type="Sprite2D" parent="."] position = Vector2(72, 24) texture = ExtResource("1") region_rect = Rect2(48, 0, 48, 48)