extends Node # The port we will listen to. const PORT = 9080 var tcp_server := TCPServer.new() var socket := WebSocketPeer.new() func log_message(message): var time = "[color=#aaaaaa] %s [/color]" % Time.get_time_string_from_system() %TextServer.text += time + message + "\n" func _ready(): if tcp_server.listen(PORT) != OK: log_message("Unable to start server.") set_process(false) func _process(_delta): while tcp_server.is_connection_available(): var conn: StreamPeerTCP = tcp_server.take_connection() assert(conn != null) socket.accept_stream(conn) socket.poll() if socket.get_ready_state() == WebSocketPeer.STATE_OPEN: while socket.get_available_packet_count(): log_message(socket.get_packet().get_string_from_ascii()) func _exit_tree(): socket.close() tcp_server.stop() func _on_button_pong_pressed(): socket.send_text("Pong")