@tool extends EditorImportPlugin enum Presets { PRESET_DEFAULT } func _get_importer_name(): return "demos.sillymaterial" func _get_visible_name(): return "Silly Material" func _get_recognized_extensions(): return ["mtxt"] func _get_save_extension(): return "res" func _get_resource_type(): return "Material" func _get_preset_count(): return Presets.size() func _get_preset_name(preset): match preset: Presets.PRESET_DEFAULT: return "Default" _: return "Unknown" func _get_import_options(_path, preset): match preset: Presets.PRESET_DEFAULT: return [{ "name": "use_red_anyway", "default_value": false }] _: return [] func _get_import_order(): return ResourceImporter.IMPORT_ORDER_DEFAULT func _get_option_visibility(path, option, options): return true func _import(source_file, save_path, options, r_platform_variants, r_gen_files): var file = FileAccess.open(source_file, FileAccess.READ) var line = file.get_line() var channels = line.split(",") if channels.size() != 3: return ERR_PARSE_ERROR var color = Color8(int(channels[0]), int(channels[1]), int(channels[2])) var material = StandardMaterial3D.new() if options.use_red_anyway: color = Color8(255, 0, 0) material.albedo_color = color return ResourceSaver.save(material, "%s.%s" % [save_path, _get_save_extension()])