[gd_scene load_steps=5 format=3 uid="uid://c3wwlb4huytmt"] [ext_resource type="Texture2D" uid="uid://rek0t7kubpx4" path="res://assets/pattern.png" id="1_qv1d7"] [sub_resource type="BoxShape3D" id="BoxShape3D_v7wcs"] size = Vector3(5, 1, 3) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n2enf"] albedo_color = Color(1, 0.658824, 0.321569, 1) albedo_texture = ExtResource("1_qv1d7") [sub_resource type="BoxMesh" id="BoxMesh_m8cmi"] size = Vector3(5, 1, 3) [node name="Ramp" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_v7wcs") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("StandardMaterial3D_n2enf") mesh = SubResource("BoxMesh_m8cmi")