[gd_scene load_steps=6 format=3 uid="uid://d36uvu4r5qtpi"] [ext_resource type="Script" path="res://fps/simple_bullet.gd" id="1"] [sub_resource type="PhysicsMaterial" id="1"] bounce = 0.5 [sub_resource type="SphereMesh" id="2"] [sub_resource type="StandardMaterial3D" id="3"] albedo_color = Color(0.769531, 0.486969, 0, 1) emission_enabled = true emission = Color(1, 0.445313, 0, 1) emission_energy = 1.8 [sub_resource type="SphereShape3D" id="4"] radius = 0.4 [node name="SimpleBullet" type="RigidDynamicBody3D"] mass = 2.0 physics_material_override = SubResource( "1" ) gravity_scale = 3.0 continuous_cd = true can_sleep = false linear_damp = 0.4 script = ExtResource( "1" ) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) cast_shadow = 0 mesh = SubResource( "2" ) surface_material_override/0 = SubResource( "3" ) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource( "4" )