# 3D Lights and Shadows This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly. Language: GDScript Renderer: Forward Plus ## Screenshots ![Screenshot](screenshots/3d_lights_and_shadows.webp)