[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://cd8ptni1nkv0a"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_fr1s0"] noise_type = 2 frequency = 0.02 fractal_type = 0 cellular_distance_function = 1 cellular_jitter = 4.0 cellular_return_type = 6 [resource] width = 1024 height = 1024 seamless = true noise = SubResource("FastNoiseLite_fr1s0")