[gd_scene load_steps=7 format=3 uid="uid://dp478jyugrn7o"] [ext_resource type="Script" path="res://Player.gd" id="1"] [ext_resource type="PackedScene" uid="uid://d0ypm0v45pwdv" path="res://art/player.glb" id="2"] [sub_resource type="SphereShape3D" id="1"] radius = 0.792278 [sub_resource type="CylinderShape3D" id="2"] height = 0.1438 radius = 0.907607 [sub_resource type="Animation" id="3"] length = 1.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Pivot/Character:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.22, 0.7, 1.18), "transitions": PackedFloat32Array(0.435275, 2.21914, 1), "update": 0, "values": [Vector3(0, 0.329753, 0), Vector3(0, 0.660351, 0), Vector3(0, 0.349734, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Pivot/Character:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.1, 0.46, 1.18), "transitions": PackedFloat32Array(0.482968, 0.535887, 1), "update": 0, "values": [Vector3(-5.0326, 0, 0), Vector3(10, 0, 0), Vector3(-10, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_aq6tr"] _data = { "float": SubResource("3") } [node name="Player" type="CharacterBody3D"] collision_mask = 2147483654 script = ExtResource("1") [node name="Pivot" type="Node3D" parent="."] [node name="Character" parent="Pivot" instance=ExtResource("2")] transform = Transform3D(1, 0, 0, 0, 0.996145, 0.0877225, 0, -0.0877225, 0.996145, 0, 0.329753, 0) [node name="CollisionShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.771765, 0) shape = SubResource("1") [node name="MobDetector" type="Area3D" parent="."] collision_layer = 0 collision_mask = 2 monitorable = false [node name="CollisionShape" type="CollisionShape3D" parent="MobDetector"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06491, 0) shape = SubResource("2") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "float" libraries = { "": SubResource("AnimationLibrary_aq6tr") } [connection signal="body_entered" from="MobDetector" to="." method="_on_MobDetector_body_entered"]