# Large World Coordinates This project showcases optional support for double-precision rendering and physics in action. When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin. When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more). See the [Large world coordinates documentation](https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.html) for more information. > **Warning** > > Official Godot builds do **not** have double-precision support enabled for performance reasons. > You need to compile a custom engine build to use double precision support. Languages: GDScript Renderer: Forward Mobile ## Screenshots ![Large World Coordinates without double-precision engine build](screenshots/large_world_coordinates_single_precision_build.webp) ![Large World Coordinates with double-precision engine build](screenshots/large_world_coordinates_double_precision_build.webp)