extends Node # Below are a number of helper functions that show how you can use the raw sensor data to determine the orientation # of your phone/device. The cheapest phones only have an accelerometer only the most expensive phones have all three. # Note that none of this logic filters data. Filters introduce lag but also provide stability. There are plenty # of examples on the internet on how to implement these. I wanted to keep this straight forward. # We draw a few arrow objects to visualize the vectors and two cubes to show two implementation for orientating # these cubes to our phones orientation. # This is a 3D example however reading the phones orientation is also invaluable for 2D # This function calculates a rotation matrix based on a direction vector. As our arrows are cylindrical we don't # care about the rotation around this axis. func get_basis_for_arrow(p_vector): var rotate = Basis() # as our arrow points up, Y = our direction vector rotate.y = p_vector.normalized() # get an arbitrary vector we can use to calculate our other two vectors var v = Vector3(1.0, 0.0, 0.0) if abs(v.dot(rotate.y)) > 0.9: v = Vector3(0.0, 1.0, 0.0) # use our vector to get a vector perpendicular to our two vectors rotate.x = rotate.y.cross(v).normalized() # and the cross product again gives us our final vector perpendicular to our previous two vectors rotate.z = rotate.x.cross(rotate.y).normalized() return rotate # This function combines the magnetometer reading with the gravity vector to get a vector that points due north func calc_north(p_grav, p_mag): # Always use normalized vectors! p_grav = p_grav.normalized() # Calculate east (or is it west) by getting our cross product. # The cross product of two normalized vectors returns a vector that # is perpendicular to our two vectors var east = p_grav.cross(p_mag.normalized()).normalized() # Cross again to get our horizon aligned north return east.cross(p_grav).normalized() # This function creates an orientation matrix using the magnetometer and gravity vector as inputs. func orientate_by_mag_and_grav(p_mag, p_grav): var rotate = Basis() # as always, normalize! p_mag = p_mag.normalized() # gravity points down, so - gravity points up! rotate.y = -p_grav.normalized() # Cross products with our magnetic north gives an aligned east (or west, I always forget) rotate.x = rotate.y.cross(p_mag) # And cross product again and we get our aligned north completing our matrix rotate.z = rotate.x.cross(rotate.y) return rotate # This function takes our gyro input and update an orientation matrix accordingly # The gyro is special as this vector does not contain a direction but rather a # rotational velocity. This is why we multiply our values with delta. func rotate_by_gyro(p_gyro, p_basis, p_delta): var rotate = Basis() rotate = rotate.rotated(p_basis.x, -p_gyro.x * p_delta) rotate = rotate.rotated(p_basis.y, -p_gyro.y * p_delta) rotate = rotate.rotated(p_basis.z, -p_gyro.z * p_delta) return rotate * p_basis # This function corrects the drift in our matrix by our gravity vector func drift_correction(p_basis, p_grav): # as always, make sure our vector is normalized but also invert as our gravity points down var real_up = -p_grav.normalized() # start by calculating the dot product, this gives us the cosine angle between our two vectors var dot = p_basis.y.dot(real_up) # if our dot is 1.0 we're good if dot < 1.0: # the cross between our two vectors gives us a vector perpendicular to our two vectors var axis = p_basis.y.cross(real_up).normalized() var correction = Basis(axis, acos(dot)) p_basis = correction * p_basis return p_basis func _process(delta): # Get our data var acc = Input.get_accelerometer() var grav = Input.get_gravity() var mag = Input.get_magnetometer() var gyro = Input.get_gyroscope() # Show our base values var format = "%.05f" %AccX.text = format % acc.x %AccY.text = format % acc.y %AccZ.text = format % acc.z %GravX.text = format % grav.x %GravY.text = format % grav.y %GravZ.text = format % grav.z %MagX.text = format % mag.x %MagY.text = format % mag.y %MagZ.text = format % mag.z %GyroX.text = format % gyro.x %GyroY.text = format % gyro.y %GyroZ.text = format % gyro.z # Check if we have all needed data if grav.length() < 0.1: if acc.length() < 0.1: # we don't have either... grav = Vector3(0.0, -1.0, 0.0) else: # The gravity vector is calculated by the OS by combining the other sensor inputs. # If we don't have a gravity vector, from now on, use accelerometer... grav = acc if mag.length() < 0.1: mag = Vector3(1.0, 0.0, 0.0) # Update our arrow showing gravity $Arrows/AccelerometerArrow.transform.basis = get_basis_for_arrow(grav) # Update our arrow showing our magnetometer # Note that in absence of other strong magnetic forces this will point to magnetic north, which is not horizontal thanks to the earth being, uhm, round $Arrows/MagnetoArrow.transform.basis = get_basis_for_arrow(mag) # Calculate our north vector and show that var north = calc_north(grav, mag) $Arrows/NorthArrow.transform.basis = get_basis_for_arrow(north) # Combine our magnetometer and gravity vector to position our box. This will be fairly accurate # but our magnetometer can be easily influenced by magnets. Cheaper phones often don't have gyros # so it is a good backup. var mag_and_grav = $Boxes/MagAndGrav mag_and_grav.transform.basis = orientate_by_mag_and_grav(mag, grav).orthonormalized() # Using our gyro and do a drift correction using our gravity vector gives the best result var gyro_and_grav = $Boxes/GyroAndGrav var new_basis = rotate_by_gyro(gyro, gyro_and_grav.transform.basis, delta).orthonormalized() gyro_and_grav.transform.basis = drift_correction(new_basis, grav)