[gd_scene load_steps=5 format=3 uid="uid://dpn6187qjqo75"] [ext_resource type="Texture2D" uid="uid://rek0t7kubpx4" path="res://assets/pattern.png" id="1_mflpj"] [sub_resource type="BoxShape3D" id="BoxShape3D_r4qvg"] size = Vector3(5, 3, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qi3if"] albedo_color = Color(0.690196, 0.556863, 0.909804, 1) albedo_texture = ExtResource("1_mflpj") uv1_scale = Vector3(3, 2, 1) [sub_resource type="BoxMesh" id="BoxMesh_ns54c"] material = SubResource("StandardMaterial3D_qi3if") size = Vector3(5, 3, 0.5) [node name="Wall" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_r4qvg") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_ns54c") skeleton = NodePath("../..")