extends OptionMenu class TestData: var id var scene_path var _test_list = [] var _current_test = null var _current_test_scene: Node = null func _ready(): option_selected.connect(self._on_option_selected) func _process(_delta): if Input.is_action_just_pressed(&"restart_test"): if _current_test: _start_test(_current_test) func add_test(id, scene_path): var test_data = TestData.new() test_data.id = id test_data.scene_path = scene_path _test_list.append(test_data) add_menu_item(id) func _on_option_selected(item_path): for test in _test_list: if test.id == item_path: _start_test(test) func _start_test(test): _current_test = test if _current_test_scene: _current_test_scene.queue_free() _current_test_scene = null Log.print_log("*** STARTING TEST: " + test.id) var scene = load(test.scene_path) _current_test_scene = scene.instantiate() get_tree().root.add_child(_current_test_scene) get_tree().root.move_child(_current_test_scene, 0) var label_test = get_node(^"../LabelTest") label_test.test_name = test.id