class_name Game extends Node @onready var _pause_menu := $InterfaceLayer/PauseMenu as PauseMenu func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed(&"toggle_fullscreen"): var mode := DisplayServer.window_get_mode() if mode == DisplayServer.WINDOW_MODE_FULLSCREEN or \ mode == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) get_tree().root.set_input_as_handled() elif event.is_action_pressed(&"toggle_pause"): var tree := get_tree() tree.paused = not tree.paused if tree.paused: _pause_menu.open() else: _pause_menu.close() get_tree().root.set_input_as_handled()