[gd_scene load_steps=6 format=3 uid="uid://8ylj6j3vmxoy"] [ext_resource type="Script" path="res://game.gd" id="1"] [ext_resource type="PackedScene" uid="uid://b4aouv6fsdecc" path="res://combat/combat.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://ckgv4m67a5kfj" path="res://grid_movement/exploration.tscn" id="3"] [sub_resource type="Animation" id="1"] length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Transition/ColorRect:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0.0703125, 0.0703125, 0.0703125, 0), Color(0.0703125, 0.0703125, 0.0703125, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_53g8u"] _data = { "fade": SubResource("1") } [node name="Game" type="Node" node_paths=PackedStringArray("combat_screen", "exploration_screen")] script = ExtResource("1") combat_screen = NodePath("Combat") exploration_screen = NodePath("Exploration") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_53g8u") } [node name="Transition" type="CanvasLayer" parent="."] [node name="ColorRect" type="ColorRect" parent="Transition"] visible = false anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 1 color = Color(0.0703125, 0.0703125, 0.0703125, 0) [node name="Combat" parent="." instance=ExtResource("2")] visible = false [node name="Exploration" parent="." instance=ExtResource("3")] [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(640, 360)