[gd_scene load_steps=14 format=3 uid="uid://lm753aby2tb6"] [ext_resource type="Texture2D" uid="uid://bw3q8aq6gfuof" path="res://addons/sade/editor_gizmo_texture.png" id="1"] [ext_resource type="PackedScene" uid="uid://ctssefekxjogg" path="res://model/godot_battle_bot.dae" id="2"] [ext_resource type="Material" path="res://model/battle_bot_color.tres" id="3"] [ext_resource type="Script" path="res://target_from_mousepos.gd" id="5"] [ext_resource type="Script" path="res://addons/sade/ik_look_at.gd" id="6"] [ext_resource type="Texture2D" uid="uid://dhgpf3w8mh4ed" path="res://addons/sade/ik_look_at.png" id="7"] [ext_resource type="Script" path="res://addons/sade/ik_fabrik.gd" id="8"] [ext_resource type="Texture2D" uid="uid://dfojvg0ykx146" path="res://addons/sade/ik_fabrik.png" id="9"] [ext_resource type="Script" path="res://button_change_scene.gd" id="10"] [sub_resource type="PlaneMesh" id="1"] size = Vector2(40, 40) [sub_resource type="StandardMaterial3D" id="2"] albedo_texture = ExtResource( "1" ) roughness = 0.2 uv1_scale = Vector3(0.25, 0.25, 0.25) uv1_triplanar = true [sub_resource type="BoxMesh" id="3"] [sub_resource type="StandardMaterial3D" id="4"] albedo_color = Color(0, 0.191406, 0.765625, 1) roughness = 0.0 [node name="FABRIK_IK" type="Node3D"] [node name="Floor" type="MeshInstance3D" parent="."] mesh = SubResource( "1" ) surface_material_override/0 = SubResource( "2" ) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766) [node name="GodotBattleBot" parent="." instance=ExtResource( "2" )] [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton3D" index="0"] surface_material_override/0 = ExtResource( "3" ) [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11) fov = 74.0 script = ExtResource( "5" ) MOVEMENT_SPEED = -8.0 flip_axis = true [node name="Targets" type="Node3D" parent="Camera3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8) [node name="IK_LookAt_Head" type="Node3D" parent="Camera3D/Targets"] script = ExtResource( "6" ) __meta__ = { "_editor_icon": ExtResource( "7" ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D") bone_name = "Head" additional_rotation = Vector3(90, 0, 0) [node name="IK_FABRIK_Left_Arm" type="Node3D" parent="Camera3D/Targets"] script = ExtResource( "8" ) __meta__ = { "_editor_icon": ExtResource( "9" ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D") bones_in_chain = PackedStringArray("Left_UpperArm", "Left_LowerArm") bones_in_chain_lengths = PackedFloat32Array(1.97, 3) chain_iterations = 10 limit_chain_iterations = false use_middle_joint_target = true [node name="Target" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Left_Arm"] transform = Transform3D(0.518503, 0, -0.855076, 0, 1, 0, 0.855076, 0, 0.518503, 1.13159, 0, -0.155596) [node name="IK_LookAt_LH" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Left_Arm/Target"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.343393, -0.133381, 0.836605) script = ExtResource( "6" ) __meta__ = { "_editor_icon": ExtResource( "7" ) } skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton3D") bone_name = "Left_Hand" additional_rotation = Vector3(0, 0, 90) position_using_additional_bone = true additional_bone_name = "Left_LowerArm" additional_bone_length = 3.0 [node name="MiddleJoint" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Left_Arm"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.16849, 0, -5.31922) [node name="Left_UpperArm" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Left_Arm"] transform = Transform3D(-0.120249, 0.882081, -0.455493, -0.0511926, 0.452703, 0.890191, 0.991424, 0.130363, -0.00928126, 1.53444, 0.30189, -3.23425) [node name="Left_LowerArm" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Left_Arm"] transform = Transform3D(-0.773624, -0.0228999, 0.633231, 2.98023e-08, 0.999347, 0.03614, -0.633645, 0.0279588, -0.773119, 2.94998, 0.10378, -2.37569) [node name="IK_FABRIK_Right_Arm" type="Node3D" parent="Camera3D/Targets"] script = ExtResource( "8" ) __meta__ = { "_editor_icon": ExtResource( "9" ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D") bones_in_chain = PackedStringArray("Right_UpperArm", "Right_LowerArm", "Right_Hand") bones_in_chain_lengths = PackedFloat32Array(1.97, 3, 1.2) chain_iterations = 10 limit_chain_iterations = false use_middle_joint_target = true [node name="Target" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.229958, 0, 0.929313) [node name="IK_LookAt_RH" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm/Target"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0544824, -0.133381, 0.332403) script = ExtResource( "6" ) __meta__ = { "_editor_icon": ExtResource( "7" ) } skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton3D") bone_name = "Right_Hand" additional_rotation = Vector3(0, 0, 90) [node name="MiddleJoint" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.34515, 0, -3.7843) [node name="Right_UpperArm" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm"] transform = Transform3D(-0.00773287, 0.890205, 0.455493, 0.0143814, -0.455361, 0.890191, 0.999866, 0.0134343, -0.00928123, -1.5334, 0.30189, -3.23425) [node name="Right_LowerArm" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm"] transform = Transform3D(-0.792023, 0.0165711, -0.610266, -1.49012e-08, 0.999631, 0.0271438, 0.610491, 0.0214986, -0.791732, -2.89561, 0.100755, -2.31866) [node name="Right_Hand" type="Node3D" parent="Camera3D/Targets/IK_FABRIK_Right_Arm"] transform = Transform3D(-0.678336, 0.00698721, -0.734719, -2.32831e-09, 0.999955, 0.00950961, 0.734752, 0.00645071, -0.678305, -1.07914, 0.020072, 0.03791) [node name="1MeterCube" type="MeshInstance3D" parent="Camera3D/Targets"] mesh = SubResource( "3" ) surface_material_override/0 = SubResource( "4" ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Panel" type="Panel" parent="Control"] modulate = Color(1, 1, 1, 0.784314) anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -2.0 offset_top = -70.0 offset_right = 4.0 [node name="Label" type="Label" parent="Control/Panel"] anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 12.0 offset_top = 10.0 offset_right = -18.0 offset_bottom = -29.0 text = "F.A.B.R.I.K IK Move mouse to move IK targets (Using 3 bones in the right hand, only 2 in the left. 3+ recommended)" [node name="LabelExtra" type="Label" parent="Control/Panel"] anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 12.0 offset_top = 80.0 offset_right = -18.0 offset_bottom = 58.0 text = "NOTE: You will get a few errors when saving with FABRIK IK nodes in your scene This is a known bug. Please ignore the errors for now, as they do not do anything (They're just annoying. If you find a fix, please add it to the demo repository!)" __meta__ = { "_edit_use_anchors_": false } [node name="LabelLeft" type="Label" parent="Control/Panel"] anchor_left = 1.0 anchor_right = 1.0 offset_left = -248.0 offset_top = 4.0 offset_right = -135.0 offset_bottom = 18.0 text = "Left Hand" [node name="LabelRight" type="Label" parent="Control/Panel"] offset_left = 136.0 offset_top = 5.0 offset_right = 249.0 offset_bottom = 19.0 text = "Right Hand" [node name="ButtonNext" type="Button" parent="Control"] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -124.0 offset_top = -60.0 offset_right = -5.0 offset_bottom = -10.0 text = "Next scene" script = ExtResource( "10" ) scene_to_change_to = "res://skeleton_ik.tscn" [node name="ButtonPrev" type="Button" parent="Control"] anchor_top = 1.0 anchor_bottom = 1.0 offset_left = 10.0 offset_top = -60.0 offset_right = 129.0 offset_bottom = -10.0 text = "Previous scene" script = ExtResource( "10" ) __meta__ = { "_edit_use_anchors_": false } scene_to_change_to = "res://look_at_ik.tscn" [editable path="GodotBattleBot"]