; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="3D Lights and Shadows" config/description="This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle." config/tags=PackedStringArray("3d", "demo", "official", "rendering") run/main_scene="res://test.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 textures/default_filters/anisotropic_filtering_level=4 textures/light_projectors/filter=5 anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/use_debanding=true lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=2 lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=2 quality/screen_filters/msaa=3 environment/default_environment="res://default_env.tres"