[gd_scene load_steps=6 format=3 uid="uid://1s4asqpay67m"] [ext_resource type="Script" path="res://player/player.gd" id="1"] [ext_resource type="Texture2D" uid="uid://d3f34krqfgdjd" path="res://world/textures/texture_sheet.png" id="2"] [sub_resource type="CylinderShape3D" id="1"] height = 1.75 radius = 0.375 [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_jyixh"] [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("2") region = Rect2(0, 0, 64, 64) [node name="Player" type="CharacterBody3D"] collision_layer = 0 script = ExtResource("1") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0) shape = SubResource("1") [node name="Head" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0) [node name="Camera3D" type="Camera3D" parent="Head"] attributes = SubResource("CameraAttributesPractical_jyixh") fov = 74.0 near = 0.02 far = 1000.0 [node name="RayCast3D" type="RayCast3D" parent="Head"] target_position = Vector3(0, 0, -4) [node name="SelectedBlock" type="TextureRect" parent="."] texture_filter = 1 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -127.0 offset_top = -127.0 offset_right = 1.0 offset_bottom = 1.0 grow_horizontal = 0 grow_vertical = 0 texture = SubResource("2") ignore_texture_size = true