[gd_scene load_steps=10 format=3 uid="uid://w7nl5fe4vheb"] [ext_resource type="PackedScene" path="res://enemy.tscn" id="1"] [ext_resource type="Script" path="res://gui.gd" id="2"] [ext_resource type="Texture2D" uid="uid://dpm1oolm8wr02" path="res://sea_turtle.png" id="2_g2wd8"] [ext_resource type="Script" path="res://save_load_json.gd" id="3"] [ext_resource type="Script" path="res://save_load_config_file.gd" id="4"] [ext_resource type="Script" path="res://player.gd" id="6"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(64, 64) [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lkphp"] bg_color = Color(0.152941, 0.152941, 0.152941, 1) corner_radius_top_left = 2 corner_radius_top_right = 2 corner_radius_bottom_right = 2 corner_radius_bottom_left = 2 [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_smouc"] bg_color = Color(0.458824, 0.631373, 0.262745, 1) corner_radius_top_left = 2 corner_radius_top_right = 2 corner_radius_bottom_right = 2 corner_radius_bottom_left = 2 [node name="Node" type="Node"] [node name="Game" type="Node2D" parent="."] position = Vector2(296, 8) [node name="Player" type="CharacterBody2D" parent="Game"] position = Vector2(48, 40) motion_mode = 1 script = ExtResource("6") [node name="CollisionShape2D" type="CollisionShape2D" parent="Game/Player"] shape = SubResource("1") [node name="Sprite2D" type="Sprite2D" parent="Game/Player"] texture_filter = 1 scale = Vector2(4, 4) texture = ExtResource("2_g2wd8") [node name="ProgressBar" type="ProgressBar" parent="Game/Player"] offset_left = -32.0 offset_top = -50.0 offset_right = 32.0 offset_bottom = -33.0 theme_override_colors/font_outline_color = Color(0.152941, 0.152941, 0.152941, 1) theme_override_constants/outline_size = 6 theme_override_font_sizes/font_size = 13 theme_override_styles/background = SubResource("StyleBoxFlat_lkphp") theme_override_styles/fill = SubResource("StyleBoxFlat_smouc") value = 100.0 [node name="Enemy" parent="Game" instance=ExtResource("1")] [node name="Enemy2" parent="Game" instance=ExtResource("1")] position = Vector2(376, 304) [node name="Enemy3" parent="Game" instance=ExtResource("1")] position = Vector2(232, 464) [node name="Control" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 8.0 offset_top = 8.0 offset_right = -11.9999 offset_bottom = -12.0 grow_horizontal = 2 grow_vertical = 2 [node name="VBoxContainer" type="VBoxContainer" parent="Control"] layout_mode = 0 offset_right = 269.0 offset_bottom = 330.0 script = ExtResource("2") [node name="SaveLoad" type="GridContainer" parent="Control/VBoxContainer"] layout_mode = 2 columns = 2 [node name="SaveConfigFile" type="Button" parent="Control/VBoxContainer/SaveLoad"] layout_mode = 2 size_flags_horizontal = 3 text = "Save ConfigFile" script = ExtResource("4") game_node = NodePath("../../../../Game") player_node = NodePath("../../../../Game/Player") [node name="LoadConfigFile" type="Button" parent="Control/VBoxContainer/SaveLoad"] layout_mode = 2 size_flags_horizontal = 3 text = "Load ConfigFile" script = ExtResource("4") game_node = NodePath("../../../../Game") player_node = NodePath("../../../../Game/Player") [node name="SaveJSON" type="Button" parent="Control/VBoxContainer/SaveLoad"] layout_mode = 2 size_flags_horizontal = 3 text = "Save JSON" script = ExtResource("3") game_node = NodePath("../../../../Game") player_node = NodePath("../../../../Game/Player") [node name="LoadJSON" type="Button" parent="Control/VBoxContainer/SaveLoad"] layout_mode = 2 size_flags_horizontal = 3 text = "Load JSON" script = ExtResource("3") game_node = NodePath("../../../../Game") player_node = NodePath("../../../../Game/Player") [node name="OpenUserDataFolder" type="Button" parent="Control/VBoxContainer"] layout_mode = 2 tooltip_text = "Click this button to check the saved files using the operating system's file manager." text = "Open User Data Folder" [node name="RichTextLabel" type="RichTextLabel" parent="Control/VBoxContainer"] layout_mode = 2 size_flags_vertical = 3 bbcode_enabled = true text = "Use WASD, arrow keys or controller to move the player. Use the save and load buttons to save/load the game with the respective format (each format is its own savegame)." [connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveConfigFile" to="Control/VBoxContainer/SaveLoad/SaveConfigFile" method="save_game"] [connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadConfigFile" to="Control/VBoxContainer/SaveLoad/LoadConfigFile" method="load_game"] [connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveJSON" to="Control/VBoxContainer/SaveLoad/SaveJSON" method="save_game"] [connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadJSON" to="Control/VBoxContainer/SaveLoad/LoadJSON" method="load_game"] [connection signal="pressed" from="Control/VBoxContainer/OpenUserDataFolder" to="Control/VBoxContainer" method="_on_open_user_data_folder_pressed"]