# Currently broken unless Godot makes this kind of thing possible: # https://github.com/godotengine/godot/issues/21461 # https://github.com/godotengine/godot-proposals/issues/279 # Calculates the 2D transformation from a 3D position and a Basis25D. class_name Transform25D var spatial_position: Vector3 = Vector3() var basis #: Basis25D func flat_transform(): return Transform2D(0, flat_position()) func flat_position(): var pos = spatial_position.x * basis.x pos += spatial_position.y * basis.y pos += spatial_position.z * basis.z return pos func _init(basis25d): basis = basis25d