[gd_scene load_steps=8 format=2] [ext_resource path="res://addons/node25d-cs/Node25D.cs" type="Script" id=1] [ext_resource path="res://addons/node25d-cs/icons/node_25d_icon.png" type="Texture2D" id=2] [ext_resource path="res://addons/node25d-cs/ShadowMath25D.cs" type="Script" id=3] [ext_resource path="res://addons/node25d-cs/icons/shadow_math_25d_icon.png" type="Texture2D" id=4] [ext_resource path="res://assets/shadow/textures/forty_five.png" type="Texture2D" id=5] [ext_resource path="res://assets/shadow/shadow_sprite.gd" type="Script" id=6] [sub_resource type="BoxShape3D" id=1] extents = Vector3(0.5, 0.001, 0.5) [node name="Shadow25D" type="Node2D"] visible = false script = ExtResource( 1 ) __meta__ = { "_editor_icon": ExtResource( 2 ) } spatialPosition = Vector3(0, 10, 0) [node name="ShadowMath25D" type="CharacterBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) collision_layer = 16 collision_mask = 16 script = ExtResource( 3 ) __meta__ = { "_editor_icon": ExtResource( 4 ) } [node name="CollisionShape3D" type="CollisionShape3D" parent="ShadowMath25D"] shape = SubResource( 1 ) __meta__ = { "_edit_lock_": true } [node name="ShadowSprite" type="Sprite2D" parent="."] scale = Vector2(0.5, 0.5) texture = ExtResource( 5 ) script = ExtResource( 6 )