[gd_scene load_steps=10 format=2] [ext_resource path="res://Mob.cs" type="Script" id=1] [ext_resource path="res://art/enemySwimming_1.png" type="Texture2D" id=2] [ext_resource path="res://art/enemySwimming_2.png" type="Texture2D" id=3] [ext_resource path="res://art/enemyWalking_1.png" type="Texture2D" id=4] [ext_resource path="res://art/enemyWalking_2.png" type="Texture2D" id=5] [ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture2D" id=6] [ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture2D" id=7] [sub_resource type="SpriteFrames" id=1] animations = [{ "frames": [ExtResource( 4 ), ExtResource( 5 )], "loop": true, "name": "walk", "speed": 4.0 }, { "frames": [ExtResource( 6 ), ExtResource( 7 )], "loop": true, "name": "fly", "speed": 3.0 }, { "frames": [ExtResource( 2 ), ExtResource( 3 )], "loop": true, "name": "swim", "speed": 4.0 }] [sub_resource type="CapsuleShape2D" id=2] radius = 35.8898 height = 29.3103 [node name="Mob" type="RigidDynamicBody2D" groups=["mobs"]] collision_mask = 0 gravity_scale = 0.0 script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] scale = Vector2(0.75, 0.75) frames = SubResource( 1 ) animation = "walk" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 2 ) [node name="Visibility" type="VisibleOnScreenNotifier2D" parent="."] position = Vector2(-0.315128, -9.53674e-07) scale = Vector2(5.00208, 3.58402) [connection signal="screen_exited" from="Visibility" to="." method="OnVisibilityScreenExited"]